Get Help Here
Technical Systems and Production Technology
Title:D
Designing Disney's Theme Parks: The Architecture of Reassurance
Author: Karal Ann Marling
ISBN: 9782080136398
Pages: 224
Summary: From the day it opened in July 1955, in an event given live TV coverage, Disneyland has been a key symbol of contemporary American culture. It has been both celebrated and attacked as the ultimate embodiment of consumer society, a harbinger of shopping-mall culture, a symbol of American hegemony in entertainment, the epitome of fantasy, simulation, pastiche, and the blurring of distinctions between reality and mass-media imagery. Yet for all the power of Disneyland as metaphor, almost no one has discussed the making of this unique place, with its far-flung colonies in Florida, Japan, and France. Written to accompany an exhibition at the Canadian Centre for Architecture in Montreal, "Designing Disney's Theme Parks: The Architecture of Reassurance" is the first book to look beyond the multiple myths of Disneyland.
Uniting a roster of authors chosen from wide-ranging disciplines, this study is the first to examine the influence of Disneyland on both our built environment and our architectural imagination. Tracing the relationship of the Disney parks to their historical forbears, it charts Disneyland's evolution from one man's personal dream to a multinational enterprise, a process in which the Disney "magic" has moved ever closer to the real world. Editor Karal Ann Marling, Professor of Art History and American Studies at the University of Minnesota, draws upon her pioneering work in the Disney archives to reconstruct and analyze the intentions and strategies behind the parks. She is joined by Marty Sklar, Vice Chairman and Principal Creative Executive of Walt Disney Imagineering, historian Neil Harris, art historian Erika Doss, geographer Yi-Fu Tuan, critic Greil Marcus, and architect Frank Gehry to provide a unique perspective on one of the great post-war American icons.
Digital Illusion: Entertaining the Future with High Technology
Author: Clark Dodsworth
ISBN: 9780201847802
Pages: 576
Summary: "In worlds where storytelling is a science, the 'Big Idea' is king, and fantasy makes good business sense, this is an excellent overview, not just of the technology, but of the personal points of view of many of the professionals who make it happen." -- Bran Ferren, Executive Vice-President, Walt Disney Imagineering Research and Development, Inc.
Digital Illusion is the future of entertainment. That future, as seen in this book, is at the intersection of show business and interactivity. It is a future where games, theme-park attractions, and networked virtual worlds are built with seamless, interactive, computer technology, and where exciting new kinds of experience and enjoyment are made possible. It's a future that has already begun!
Clark Dodsworth has participated for years in this convergence of the computer and entertainment industries. Here, he gathers prominent contributors from both worlds to describe the design and implementation of computer-based entertainment applications. With striking examples, they show what has been accomplished and preview what is yet to come.
The book covers diverse subjects in some technical detail, making it a useful resource for readers designing or developing their own applications. Topics include the infrastructure required for new applications; advances in creative tools, multiplayer systems, and networking; interface-design techniques, including avatars and agents; and practical hardware issues. A section on business applications, with predictions from industry insiders, explores economic opportunities for both content vendors and providers, and shows how digital entertainment is fast becoming a key profit center in our economy. Much of the book, however, is accessible and interesting to the general reader-anyone fascinated by the potential for high-tech fun-who wonders, say, what it might be like to wield magical powers in an imaginary universe.
Digital Signage Broadcasting: Content Management and Distribution Techniques
Author: S. Merrill Weiss
ISBN: 9780240809762
Pages: 352
Summary: Digital Signage Broadcasting is a perfect introduction to this new world of opportunities for media professionals in all areas. Whether you are in engineering, IT, advertising, or management, you will gain knowledge on the operations of digital signage systems, content gathering, customer billing, and much more on this new exciting media.
This book includes coverage of basic elements, examples of advanced digital signage applications, as well as traffic capacity calculations that may be guidance when choosing means of distribution as physical media, broadband or satellite. Digital Signage Broadcasting helps you discover the fascinating possibilities of this new convergence medium with hundreds of author-created color 3D illustrated graphics and real-life photographs showing the capability and future of digital signage.
* Complete with full-color illustrations and real-world examples
* Covers technology, operations, content, and more
* Global insights and perspective for worldwide implementation
Digital Video Compression
Author: Peter Symes
ISBN: 9780071424875
Pages: 400
Summary: I am the author of "Digital Video Compression" and I have to caution you that Amazon's "Buy Together" recommendation is NOT appropriate. "Video Compression Demystified" is an earlier version of the same book, and everything in there (except for a few mistakes!) is in the 2003 "Digital Video Compression". You would waste your money buying both!
Enjoy!
Peter Symes, author
Directing and Producing for Television, Third Edition: A Format Approach
Author: Ivan Cury
ISBN: 9780240808277
Pages: 272
Summary: Directing and Producing for Television provides you with the tools you'll need to direct and produce effectively in a variety of settings. Based on his years of experience in the industry and teaching the subject, Cury illustrates fundamental principles with engaging anecdotes that teach by example.
Ideal for students in television production courses as well as industry professionals, Directing and Producing for Television addresses critical production techniques for various formats including panel programs, demonstration, scripted, music, commercials, PSAs, news, documentaries, remote broadcasting, and sports. Each chapter concludes with a valuable review section summarizing key points.
Written with both the director and producer in mind, but particularly relevant for the television director, Directing and Producing for Television gives a comprehensive overview of the facility (studio, control room, and/or support areas) and provides who's who information covering the various jobs and personnel involved in television programs.
New to the third edition:
* Key updates on digital cameras and editing technologies.
* A chapter on remote broadcasting highlights important considerations when producing sporting events.
* International glossary containing who's who and what's what information applicable to the US and UK make this the ultimate guide for any television format.
The Disney Mountains: Imagineering At Its Peak
Author: Jason Surrell
ISBN: 9781423101550
Pages: 128
Summary: How high? How fast? How'd they do that? The top favorites at any Disney Theme park always include the roller coasters. The Disney Mountains: Imagineering at Its Peak "will tell you that and more-not only about the current Disney mountain range and its show enhancements, but about mountains unclimbed and mountains yet to be. Attractions include:
Disneyland": Matterhorn Bobsleds, Space Mountain - old and new, Splash Mountain; Big Thunder Mountain Railroad. Never built": Big Rock Candy Mountain and the Western River Expedition
Disney's California Adventure": Grizzly Peak and Grizzly River Run
Tokyo Disneyland: Mysterious Island (Journey to the Center of the Earth)
Disneyland Paris": Big Thunder Mountain and Space Mountain
Walt Disney World": Space, Splash, and Big Thunder at Magic Kingdom Park; Mount Mayday and Mt. Gushmore, and the latest mountain-Expedition Everest at Disney's Animal Kingdom Park
Drawing and Rendering for Theatre
Author: Rowe
ISBN: 9780240805542
Pages: 288
Summary: As a theatrical designer, it is vital for you to be able to develop your drawing skills to create renderings that can effectively communicate your visual idea. Drawing and Rendering for Theatre starts with the fundamentals of drawing, moves to the types of media, and finishes with specific exercises in each section that will make you more proficient. By the end of this book, you will be versatile enough to be able to create renderings in all areas of theatrical design!
Drawing and Rendering will teach you:
.How to develop good drawing habits from the start
.About composition
.How to draw in one, two, and three point perspective
.About color
.Techniques for different types of media including colored pencils, pastels, watercolor, and more
.How to draw digitally
This gorgeous full-color book is loaded with color examples of both student drawings that are analyzed and critiqued for areas that need improvement, and design renderings by professional theatrical designers.
*Beautiful four color book!
*Learn the drawing and painting skills you need to express your costume, lighting, or scenery ideas
*Examples of drawings critiqued for improvement
*Samples of professional design renderings







